Glory points are how you win the campaign, by accumulating at least 30 of them. The Stratagems range from costing 1 to 5 points, and grant you abilities like being able to redeploy one unit after deployment, or limiting all shooting attacks to 12" maximum for the first turn. Glory and Build points are won at the end of the game, while strategy points can be spent before the game on a selection of Stratagems listed in the book. Some of these will also have additional Strategy, Build, or Glory points values on them. This means that each game your army size can be different, since you add up the number of Muster Points on all six of your cards, and that's your army size. Each point is equal to either 10 wounds worth of models, or 100 points, depending on how you are structuring your games. Each of them will have a Muster Points value on it. Each time you fight a battle over a section of the map you randomly draw six of these cards. To start the campaign you randomly draw the eight "Core" cards and put them in a handy envelope specific to your Alliance to store them. Each Grand Alliance has its own deck of Dominion Cards. There can be up to four players in the campaign, and much of the interactions with the system are card based. Unlike the rules from the Mighty Empires boxset of the past, or the campaign section in the first General's Handbook, this feels fully fleshed out. Next up are the rules for the campaign themselves, which are pretty in depth, but easy to follow at the same time. Hammerhal, Sigmar's greatest city, also gets a highlight, though I think the game Shadows of Hammerhal is still the best place to deep dive into that city if you're interested. Each of these cities only gets about a paragraph's worth of information, but its enough to hook you in and flesh out the city a bit more. I loved these and I'm sure the inspiration they provide will be the springboard for countless army projects. Each of these cities also gets a new piece of art, showing off a bit of what they look like. Anvilgard, for example, was founded by the Anvils of the Heldenhammer, and is a coastal city which sees a ton of trade, while Tempest's Eye has a distinctive Eastern flair based off its artwork, and mentions frequent trade with the Kharadron Overlords since it is based on a mountain peak. These consist of Tempest's Eye, Anvilgard, and Hallowheart, each of which seems fascinating to me. Besides the three that we already new about in Ghyran Greywater Fastness, The Living City, and the Phonecium we also learn about three new cities in Aqshy. The most interesting thing to me is the wealth of information we're given on Sigmar's cities. ![]() It starts off with quite a bit of new background lore, catching us up from where we left off in the worldwide Season of War campaign last summer. First things first, let's talk about that book.
0 Comments
Leave a Reply. |