People really wanted this skin to be unmasked (my self included), so a toogle would be PERFECT, and the splash art could be kept. UPGRADES (things that are too hard to add, but feels right to point out):įrom what i've read here and in other places, the "monster" face in the recall should appear other times. This would be a great improvement (specially on the dark purple blades, a effect similar to God King Darius would be perfect.) In the blades, in the shurikens, in the "eyes". Even if the rest of the text doesn't get fixed, the animation improvements solely could turn this skin into one of the best legendaries in game.Īnother nice thing would be to add glow. The animation is really clunky right now. Zed walking with both of his arms being almost frozen is a HUGE turn down for me, and for the majority of the people. The real deal though is the walking animation. The passive auto animation is really, really bad. E overral is too fast, making it hard to appreciate the animation, and it doesn't have any reaction frames upon landing too, wich is bad. The E animation isn't stretched enough (model deformation) making it too boring. Right now, even base Zed have more complex animations. Some intricate blade movements would make it a instant buy. Ookay, i think this will be a long text but anyways, it is a feedback after all.įIXES: What this skin lacks is smooth animations. R Death mark isnt loud enough: Minor edit made by increasing the "pop" on both the kill / nokill, so that they both feel more impactful.E animation is too fast: We'll be making adjustments to slow down the spin.Shurikens on Q should vanish for a moment: Shurikens will now disappear longer on his back when firing Q.Clunky Walk Animation: We hear you on the walk animation looking off and stiff! We did our best to address this feedback by adding more motion to his hips, feet and arms while elongating the strides to give Zed less of effect that he's jogging and more so walking.
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